Welcome to INC $D020 Interviews!
Read interviews from previous issues of INC $D020 and stay tuned for upcoming interviews!
I recently had a chance to chat with Antonio Savona, developer of P0 Snake and the recently released groundbreaking game, Planet Golf. The development team have decided to donate all of their profits to UNICEF, which is admirable indeed. Read on to learn more about Antonio’s early experiences with the Commodore 64, his influences and…Read More
Buddha started in the C64 scene in 1993 as a coder, and after two or three years started to make music. He was a member of X-Vector, Undying, Commodore Is Awesome and Hokuto Force. He is currently a member of Clochard, Vaudeville Crew, and is most recently a new member of FutureVision Designs. He is…Read More
Cadaver (aka Lasse Oorni) is known for his work with Covert Bitops a small group making C64 productions (mainly games & music) and related free utilities on recreational basis. His site is dedicated to these productions, utilities and C64 programming-related articles (rants), he has become well known for his code theory articles about the development…Read More
I interviewed C64 scener and long time friend of mine, Damian Caynes, also known as Slartibartfast in the scene; in the Zeroeth issue of INC $D020. He has been a member of various groups and has made some really impressive looking demos, and he is also planning to make some games for the C64. I…Read More
Richard Bayliss is alternatively well known in the c64 community, and infamous in the c64 demo and cracking scene. He is known for his many SEUCK games, SID tunes, and finally his own original c64 games such as Trance Sector, X-Force and Sheepoid. I chatted with Richard on Facebook recently about his life with the…Read More
When did you first use a C64? What is your first memory? My first approach with C64 was back in the day in the mid 80s when I was a teen ager, I remember that almost everyone had a C64 in that period, it was really easy to feel the success of that magic machine.…Read More
As you may know from personal experience SEUCK (The Shoot-em-up Construction Kit) is an awesome tool for game construction. In fact, some people use it’s graphic and sfx editors for other game projects. But unfortunately it can be quite limiting and many games for the platform can suffer from being quite similar. Enter SEUCK Redux,…Read More
I recently had the pleasure of chatting with Joonas Lindberg (developer of “Escape from the Laundry” and the upcoming “Electro Gates”), also known as The Mad Scientist of Hokuto Force; a modern cracking and games development crew, about his experiences developing and designing for the Commodore 64. Read the interview below. When did you first…Read More
Recently I had the opportunity to chat with Naveed ‘Algorithm’ Khugiani, about his history in the c64 scene, and to get behind-the-scenes info on his latest demo, Algo Dreams. Read the full interview below. When did you first use a c64? What is your first memory? I first used a c64 in 1990 and it…Read More
Who were your main inspirations when you started out as a c64 graphic artist? I worked on my first gfx in 1986 so there wasn’t really any “famous” game artists around at the time. The arcades inspired me more than any artist did. What games inspired you to get into game development? Manic miner /…Read More